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- // Persistence Of Vision raytracer version 3.0 sample file.
- // The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC
- // and STONES.INC
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "shapes.inc"
- #include "textures.inc"
- #include "glass.inc"
-
- #declare T01 = texture {EMBWood1}
- #declare T02 = texture { pigment {DMFLightOak}}
- #declare T03 = texture { pigment {DMFDarkOak}}
-
- #declare T04 = texture {Yellow_Pine}
- #declare T05 = texture {Rosewood}
- #declare T06 = texture {Sandalwood}
-
- #declare T07 = texture {finish { Dull} pigment{Blue}}
- #declare T08 = texture {finish {Shiny} pigment{Blue}}
- #declare T09 = texture {finish {Phong_Dull} pigment{Blue}}
-
- #declare T10 = texture {finish {Phong_Shiny} pigment{Blue}}
- #declare T11 = texture {finish {Glossy} pigment{Blue}}
- #declare T12 = texture {finish {Phong_Glossy} pigment{Blue}}
-
- #declare T13 = texture {finish {Luminous} pigment{Blue}}
- #declare T14 = texture {finish {Mirror} pigment{White}}
- #declare T15 = texture {T_Glass1}
-
- #declare T16 = texture {T_Glass2}
- #declare T17 = texture {T_Glass3}
- #declare T18 = texture {T_Green_Glass}
-
- #declare T19 = texture {Chrome_Texture}
- #declare T20 = texture {finish {Metal} pigment{White}}
- #declare T21 = texture {Brass_Texture}
-
- #declare T22 = texture {Gold_Texture}
- #declare T23 = texture {Bronze_Texture}
- #declare T24 = texture {Copper_Texture}
-
- #declare T25 = texture {Silver_Texture}
- #declare T26 = texture {Brass_Valley}
- #declare T27 = texture {Polished_Chrome}
-
- #include "shotxtr.inc"
-